WT: 5.0 Size: LARGE For all of you Gnomish heartthrobs out there, this is the place to start. Focus Effect: Servant of Fire Slot: PRIMARY SECONDARY Race: ALL, MAGIC ITEM TEMPORARY Slot: LEGS Slot: SHOULDERS Throw a heal or two in and you'll be fine. AC: 20 Words of Dimension Magicians have the most powerful pets in the game and do a lot of damage. WT: 2.0 Size: SMALL Slot: PRIMARY SECONDARY Slot: EAR Slot: NECK Words of Duress WT: 0.0 Size: TINY Slot: PRIMARY SECONDARY Slot: LEGS Class: MNK NEC WIZ MAG ENC I don't remember the percentages exactly though. Class: ALL DMG: 7 4 years ago. Effect: Levitation (Any Slot, Casting Time: Instant) Generally, don't use anything but fire pet solo. Class: MAG Magicians must take into account a number of things. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Words of Convocation AC: 1 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 SV POISON: +10 AC: 3 level 2. WT: 2.5 Size: LARGE Race: ALL, MAGIC ITEM NO DROP 1 nuke - less aggro. Class: ALL Paired with a merc Mages are some of the best soloers in the game. Therefore it becomes necessary for an alternate strategy: chain casting, which is the summoning of multiple pets in succession to kill a creature. Shamans get the unresistable Malo (-45) and Magicians get the somewhat less powerful unresistable Mala (-35). INT: +9 While being NO RENT (see above), all summoned weapons are magic and can cause damage to mobs that require magic weapons, like ghouls and wisps. WT: 0.2 Size: SMALL Slot: EAR Generally good leveling class. CHA: +1 INT: +9 MANA: +10 HP: +50 MANA: +50 Race: ALL, MAGIC ITEM TEMPORARY Class: ALL Race: ALL, MAGIC ITEM AC: 2 Summoning:Water, (MINOR CONJURATION:AIR) INT: +7 HP: +18 Class: ALL Class: ALL Class: ALL Q: Which research components are worth saving for trading or retrieving from vendors? Class: BRD NEC WIZ MAG ENC Slot: SHOULDERS SV FIRE: +10 Class: MAG Race: ALL, MAGIC ITEM LORE ITEM STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 10 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM SV MAGIC: +3 AC: 4 03-29-2014, 12:26 PM. Effect: Ultravision (Worn, Casting Time: Instant) Words of Duress Skill: 2H Blunt Atk Delay: 34 Breath of Ro AC: 4 Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP WIS: +6 INT: +6 HP: +6 AC: 4 WIS: +8 INT: +8 MANA: +35 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 0.1 Weight Reduction: 100% If you're somewhere you need earth, you are probably better off moving. P99 includes this in its timeline. Pet Tracking, Eye of Zomm, Spell Gem Refresh. WT: 0.1 Size: SMALL Both of these things were around until well after the P99 timeline and so they will always be in effect here. Effect: Flowing Thought V AC: 2 WT: 0.1 Size: TINY Class: NEC WIZ MAG ENC None of the pure caster class races have any experience penalties associated with them. Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 3 DMG: 6 Class: MAG WT: 0.1 Size: SMALL Race: ALL, MAGIC ITEM TEMPORARY Slot: PRIMARY MAGIC ATTACKS: Pets of level 11+ attack as if wielding magic weapons. The second drawback is that the bolt can and will hit mobs that are directly in between you and the mob you are aiming at. Slot: FEET WT: 0.1 Size: SMALL DMG: 3 Class: ALL Welcome! There are two main choices when choosing what to specialize in as a magician: Evocation or Conjuration. Glove of Rallos Zek Slot: ARMS +Summoning:Earth, (GREATER SUMMONING:WATER) At some point in a mage's life, fluffy will not take the hits like he used to. WT: 0.3 Size: SMALL This is a meal! WT: 0.1 Size: TINY Class: ALL Slot: BACK WIS: +4 INT: +4 The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection. AC: 7 Class: ALL Slot: FINGER WT: 5.0 Size: MEDIUM Skill: Piercing Atk Delay: 26 Class: MAG There is an argument to be made to specialize in Alteration for a mage who prefers healing his pets to re-summoning or chain-casting them. Slot: PRIMARY Class: NEC WIZ MAG ENC Also on our site you will find a lot of other information about kitesurfing, wakeboarding, SUP and the like. SV COLD: +2 STR: +3 HP: +20 MANA: +20 Aren't the raptors in timm deep good till 60? Magician Epic Pets will no longer enrage at low health. DEX: +7 INT: +7 HP: +35 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +8 SV COLD: +8 Slot: RANGE Race: ALL, MAGIC ITEM NO DROP Focus Effect: Minion of Water so please p99. I think I did that on mammoths and maybe ice giants. SV FIRE: +5 SV DISEASE: +5 SV COLD: +20 SV MAGIC: +10 SV POISON: +5 WT: 0.2 Size: TINY WT: 0.1 Size: TINY REGENERATION: All Magician pets start with 6 HP/tick regeneration. SV FIRE: +5 Race: ALL, TEMPORARY SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 1.0 Size: MEDIUM Slot: NECK Words of Bondage There are also some easter egg type models that are quite unexpected. DMG: 15 Class: ALL AC: 15 They can also summon everything they need, like food, water and pet weapons. Class: WAR PAL RNG SHD MNK ROG However, at higher levels the mana cost of summoning pets drops (in addition to naturally dropping relative to your mana pool as you level), making it more cost effective to recast your pet rather than try and heal it. Or people kill their pet when the mob is fleeing if they feel like it did most of the damage. PET SKILLS: All 20+ pets have Dodge and Parry, and 20+ non-Fire pets also have Double Attack. Magicians have more Conjuration-based spells than any other class. Class: NEC WIZ MAG ENC AC: 9 Slot: HEAD I don't know if this is unique to fire pets, but if it is this makes them hugely more valuable when leveling prior to 39 when all pets obtain fast regen. INT: +9 Class: ALL Focus Effect: Servant of Air Race: ALL, MAGIC ITEM Class: ALL DMG: 5 Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) AGI: +4 HP: +12 Class: MAG INT: +3 HP: +12 Class: NEC WIZ MAG ENC That was always the big level for me as I could kite mobs solo a lot more effectively in the outdoors. DMG: 6 The links below you will find everything there is to know about P99 Magician Aggro Kiting Site Www Project1999 Com on the Internet. Essence of Rathe Slot: FACE At a certain point, you will always summon a full stack of 20. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 I have my lvl 44 fire/air pets. Slot: BACK I think it's if the pet does 50% dmg you take half exp.. Race: ALL, MAGIC ITEM Class: ALL Race: ALL except IKS, MAGIC ITEM AC: 5 Note that, aside from those last two, the spells themselves do not have a negative resist modifier, so can be hard to land on higher level mobs. That said, there are two other drawbacks to using rains compared to other types of damage spells: they have an innate 20% resist chance, and they can never kill a mob (if the mob is below 10% health and/or it would land the killing blow, it is automatically resisted). +Summon Drink Even when I had subpar gear, I could pull steadily and non-stop via chain summoning pets, and as a result, you spend little mana and get full exp for each kill. Conjuration is another option for mages to master. AC: 10 Class: NEC WIZ MAG ENC Class: ALL Skill: 2H Blunt Atk Delay: 30 Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. Class: ALL These are all single (>50) group attainable. Slot: PRIMARY i hit 45 today. HP: +10 MANA: +25 still, though, once you get to level 40 … Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50 SV FIRE: +5 SV MAGIC: +5 Very easy and fast class to level. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Class: ALL AC: 4 I used a brazier of elemental summoning on my level one necromancer and it gave me a level 10 pet. WT: 0.1 Size: SMALL Race: ALL, MAGIC ITEM Slot: LEGS AC: 5 CHA: +6 INT: +5 HP: +20 MANA: +5 Both are limited to 4 "hits" which includes the target (this is in contrast the player-based AoE spells, which have a max of 25 hits). WT: 3.5 Size: MEDIUM Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20 Quick question, I keep seeing alot of conflicting ideas. STA: +5 HP: +50 MANA: +50 4 years ago. WT: 5.0 Size: SMALL WT: 0.1 Size: TINY While the number of different items magicians can summon is immense (it is their primary class identifier, after all...), all summoned items are NO RENT. WT: 0.5 Size: SMALL DEX: +5 STA: +12 INT: +14 MANA: +40 Mages have two types of target-based AoE fire spells: "columns" and "rains". SV COLD: +5 Although it is fire-based, it is unresistable, and depending on what you or your group are fighting, can be the #1 source of damage in a battle. Race: ALL, MAGIC ITEM LORE ITEM Your final decision is really a matter of personal strategy. Race: ALL, TEMPORARY AC: 5 WT: 0.8 Size: SMALL Charges: 6 Race: ALL. +Greater Summoning:Fire, (LESSER CONJURATION:EARTH) This means that a newly summoned pet will have very little chance of peeling the mob off of the caster. WT: 3.5 Size: MEDIUM WT: 2.5 Size: LARGE Slot: FACE Race: ALL, MAGIC ITEM LORE ITEM NO DROP Haste: +36% SV MAGIC: -5 INT: +5 MANA: +50 Probably started around your level. Race: ALL, Slot: NECK Class: ALL Slot: RANGE PRIMARY SECONDARY In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. WT: 7.5 Size: LARGE Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Slot: PRIMARY SECONDARY (source). WT: 1.0 Size: MEDIUM Race: ALL, MAGIC ITEM TEMPORARY REGENERATION: At this level pets begin regenerating 30 HP/tick instead of 6. Slot: FACE Also has ports which cuts down on traveling time. WT: 3.5 Size: LARGE WT: 3.5 Size: TINY WT: 6.5 Size: MEDIUM Charges: 3 WT: 0.5 Size: MEDIUM Effect: Levitate (Any Slot, Casting Time: 6.0) my first character on P99 was a warrior. Slot: FINGER AC: 5 Edit - tht being said - get at least the torch focus item ASAP (and other focus items to for grouping and situational mobs and camps). DMG: 4 Race: ALL, Slot: NECK There are two main choices when choosing what to specialize in as a magician: Evocation or Conjuration. +Flask of Water, (SUMMONING:AIR) Slot: CHEST SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Slot: PRIMARY WT: 0.1 Size: TINY Slot: EAR Class: ALL except CLR PAL DRU MNK SHM Slot: FINGER Capacity: 10 Size Capacity: GIANT, MAGIC ITEM TEMPORARY WT: 2.5 Size: SMALL Slot: FACE This can be especially dangerous in dungeons when fighting multiple mobs in close quarters. Class: CLR DRU BRD SHM NEC WIZ MAG ENC Class: ALL Class: MAG +Breath of Solusek Follower of Tunare can quest for Chord of Vines. It naturally regenerated 22% of its hp per tick. Class: ALL Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Other expected models, such as Quillmane in South Karana or Terrorantual in South Ro, don't seem to be summonable or are insanely rare (over 1,200 attempts). Slot: AMMO AC: 6 Chain pet or heal? Skill: Piercing Atk Delay: 23 Slot: WRIST WT: 0.1 Size: TINY SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Class: ALL MAGIC ITEM LORE ITEM NO DROP The pet heal spells, although great for soloing at lower levels, do not keep pace with fluffy's hps or the damage output of mobs. Slot: SECONDARY Slot: ARMS SV FIRE: +10 SV COLD: -10 It's boring as hell but hard to beat, OT is actually good until high 40s. SV FIRE: +10 SV COLD: +5 To prevent the loss of items (especially in summoned bags) due to link death, there is a ~15 minute grace period, but if you plan on logging for the night, do NOT forget to unload your summoned bags! WT: 2.5 Size: SMALL Essentially a combination of all of the elementals upgraded and wrapped into one, Has by far the highest hit points of any summoned pet in the game. Conjuration:Air, (GREATER CONJURATION:FIRE) Slot: SHOULDERS Dagnor's Cauldron has a Faydedar model buried in the zone file. Class: ALL Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Slot: HEAD In Classic and Kunark (until about a month before Velious), the 41 damage magic-based proc on the weapon was able to hit ANY mob, not just summoned ones. This has been reported as a bug, but has yet to be acknowledged as one (as of 6/23/20). WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM TEMPORARY Conjuration:Water, Credit to Old_PVP of the forums for this list [2] VendorComponentsWorthADamn, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, http://wiki.project1999.com/index.php?title=Magician&oldid=297410, Single Target Fire-based Direct Damage (DD) (Max: 5), Casts a flame that will travel directly ahead of you, Self Only Hit Points (HP) and Armor Class (AC) Buff, Single Target Fire-based Direct Damage (DD) (Max: 14), Area of Effect (AE) Fire-based Point Blank (PB) Direct Damage (DD) (Max: 12), Points you in the direction of the nearest summoned creature in the zone, Summons a small eye you can control and see with, Single Target Fire-based Projectile Direct Damage (Fire DD) (Max: 47/1.18 DPM), Self Only Hit Point (HP), Magic Resist (MR), and Armor Class (AC) Buff, Single Target Damage Shield (DS) and Fire Resist (FR) Buff, Single Target Magical Direct Damage (DD) (Max: 35/1.17 DPM), Pet Only 15-min Strength (STR) and Haste buff, Removes a magical effect from your target, Area of Effect (AE) Fire-based Direct Damage (DD) around target, Area of Effect (AE) spell that hits your target(s) with 3 waves (Max: 26), Single Target Direct Damage (DD) vs Summoned (Max: 41), Self Only Armor Class (AC) and Hit Point (HP) Regeneration Buff (+1/tick) (Consumes, Single Target Fire-based Direct Damage (DD) (Max: 97/1.37 DPM), Single Target Fire-based Projectile Direct Damage (DD) (Max: 156/1.49 DPM), Self Only Fire Resist (FR) and Cold Resist (CR) Buff, Single Target Direct Damage (DD) vs Summoned (Max: 94), Area of Effect (AE) Fire-based spell that hits your target with 3 waves (Max: 56), Single Target Fire-based Damage Shield (DS) (Max: 9), Area of Effect (AE) Fire-based Point Blank (PB) Direct Damage (DD) (Max: 96), Self Only Hit Point (HP), Armor Class (AC), and Magic Resist (MR) Buff, Single Target Fire Resist (FR), Magic Resist (MR), Cold Resist (CR), and Poison Resist (PR) Debuff, Magic-based Direct Damage (DD) (Max: 176/1.6 DPM), Single Target Direct Damage (DD) vs Summoned (Max: 162/1.8 DPM), Single Target Damage Shield (DS) & Fire Resist (FR) Buff, Self Only Armor Class (AC) and Hit Point (HP) Regeneration (+2/tick), Area of Effect (AE) spell hits your target with 3 waves (Max: 91), Single Target Fire-based Direct Damage (DD) (Max: 295/1.9 DPM), Fire Projectile Direct Damage (DD) (Max: 333/1.9 DPM), Single Target Damage Shield (DS 18-20) & Fire Resist (FR) Buff, Single Target Direct Damage (DD) vs Summoned (Max: 273), Area of Effect (AE) Point Blank (PB) Fire Direct Damage (DD) (Max: 181), Area of Effect Fire-based spell that hits your target with 3 waves, Self Only Cold Resist (CR) and Fire Resist (FR) Buff, Single Target Magic-based Damage over Time (DoT) (Max: 600), Single Target Fire Resist (FR), Cold Resist (CR), Magic Resist (MR), and Poison Resist (PR) Debuff (Max: 40), Self Only Hit Point Regeneration (+3/tick) and Armor Class (AC) Buff, Single Target Magic-based Direct Damage (DD) (Max: 600/2.4 DPM), Single Target Direct Damage (DD) vs Summoned (Max: 585, 2.6 DPM), Pet Only Armor Class (AC) and Strength (STR) Buff, Single Target Fire-based Projectile Direct Damage (DD) (Max: 810, 2.7 DPM), Area of Effect (AE) Magic-based Direct Damage (DD) that hits your target(s) with 3 waves (Max: 324 per Wave), Single Target Damage Shield (DS) & Fire Resist (FR) Buff (Max: 25), Single Target Fire Resist (FR), Cold Resist (CR), Magic Resist (MR), and Poison Resist (PR) Debuff (Max: 60), Area of Effect (AE) Fire-based Point Blank (PB) Direct Damage (DD), Summons an Earth Elemental Pet (Warrior Class), Single Target Fire-based Direct Damage (DD) (max: 702), Personal Armor Class (AC) and Hit Point (HP) Regeneration Buff, Summons a Fire Elemental Pet (Wizard class), Group Damage Shield (DS) & Fire Resist (FR) Buff (Max: 25), Single Target Fire-based Projectile Direct Damage (DD) (Max: 450), Summons a Water Elemental Pet (Rogue class), Pet Only Armor Class (AC), Strength (STR) and Haste Buff, Summons Target Group Member to the Caster and erases aggro on (Consumes 1, Area of Effect (AE) Fire-based spell that hits your target(s) with 3 waves (max: 1890), Short Duration Damage over Time (DoT) (Max: 800), Single Target Damage Shield (DS) & Fire Resist (FR) Buff (Max: 33), Summons a Fire Element Pet with a Damage Shield (DS), Single Target Direct Damage (DD) vs Summoned (Max: 725), Summons Eye of Tallon that has Invisibility and See Invisible, Single Target Magic-based Direct Damage (DD) (Max: 825), Area of Effect (AE) Magic-based Rain Damage and Mana Drain Spell that hits your target(s) with 3 waves (Max: 675 HP and 50 Mana per Wave), Single Target Fire-based Projectile Direct Damage (DD) (Max: 1024), Group Damage Shield (DS) & Fire Resist (FR) Buff (Max: 33), Direct Damage vs Summoned (Destroys target & consumes 1, Single Target Fire Resist (FR), Cold Resist (CR), Magic Resist (MR), and Poison Resist (PR) Debuff (Max: 35). WT: 0.1 Size: TINY Charges: 1 WT: 1.5 Size: SMALL Slot: WAIST Class: ALL Well apparently the entrance mobs in the hole are about the perfect level to XP on at 50, so to the hole I go! Wyverns give up alot of gems that sell for maybe a couple hundered plat each, while the junk ones sell for 20-35pp at vendor. AC: 6 AC: 30 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM The work-around for this is understanding that the AoE is centered on where the mob was when it was first cast (it doesn't follow the mob around). Slot: NECK Class: ALL Race: ALL, MAGIC ITEM LORE ITEM TEMPORARY Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 +Lesser Conjuration:Air, (CONJURATION:EARTH) Slot: RANGE PRIMARY SECONDARY Each tier of pet summoning spells has 4 types; one for each elemental magic. Slot: PRIMARY SECONDARY Words of Transcendence STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75 Class: ALL Class: ALL WT: 0.1 Range: 50 Size: SMALL Pretty self-explanatory. Recast Delay: 300 seconds, Recast Type: 19 SV FIRE: +8 SV COLD: +8 INT: +4 HP: +8 First off, your pet eating one of the hits every wave (and only being allowed to hit 4 things, total) means that you will only ever hit your target mob twice if doesn't move. WIS: +7 INT: +7 That means you don't get some of your best spells like Spirit of the Wolf and Stinging Swarm at level 14. WT: 0.1 Size: TINY AC: 2 WT: 0.3 Size: SMALL Class: MAG WT: 3.5 Size: MEDIUM AC: 11 Evocation-based spells are used almost exclusively during battle, where specialization will give you the most benefit, and among the magician's … WT: 0.1 Weight Reduction: 100% Race: ALL, MAGIC ITEM AC: 10 AC: 30 New comments cannot be posted and votes cannot be cast, More posts from the project1999 community. This page was last modified on 8 January 2021, at 19:45. Slot: LEGS Slot: PRIMARY SECONDARY Class: CLR DRU SHM NEC WIZ MAG ENC Who doesn't love to watch a snow bunny slaughter the Eastern Wastes giant fort? Class: ALL Slot: PRIMARY SECONDARY Charges: 5 My mage is 17 and as long as you get a max lvl pet you should be fine. Race: ALL, MAGIC ITEM NO DROP Race: ALL except HUM ERU HEF, MAGIC ITEM Skill: 2H Blunt Atk Delay: 40 WT: 5.0 Size: LARGE Goes all the way to 60 too I think. AC: 4 Race: NONE, As long as EQ has been around, the pros and cons of the mage pets has been a constant source of discussion. Race: ALL, MAGIC ITEM LORE ITEM WT: 2.5 Size: LARGE Slot: WAIST Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Weapons can be given to pets at the lowest levels to make sure they can damage monsters that are immune to mundane weaponry, just like for yourself (or group-mates). INT: +2 Race: ALL, MAGIC ITEM AC: 7 STA: +10 INT: +15 MANA: +80 SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Advantage of your lv. Pearl Shard If you're in an area with highly contested mobs, feel free to burn the mobs down quicker with a few nukes and chain summon pets as needed to keep yourself available for said contested mobs. Class: NEC WIZ MAG ENC Skill: 1H Blunt Atk Delay: 26 Solo capability: Very Good. Class: ALL The summoned monster pets are largely a novelty and help take the boredom away when farming in lower level zones. AC: 15 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP In a group situation with an Enchanter, the Tash line is often used first to help the Malo line land and together can help anyone land their spells more effectively. SV COLD: +9 WT: 0.7 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Effect: Burnout III (Must Equip, Casting Time: Instant) at Level 45 +The Scent of Marr What do you all typically use for a mage? WIS: +5 INT: +5 MANA: +50 AC: 5 Wizard: Can quad kite. WT: 2.0 Size: MEDIUM Class: ALL except DRU MNK BRD WT: 0.7 Size: MEDIUM HP: +15 MANA: +20 WT: 1.1 Size: MEDIUM But as you get higher lvl you'll likely need to chain the pets. Slot: CHEST SV COLD: +5 SV MAGIC: +5 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM In practice, however, the lack of a root/snare means the only time a magician will be able to use these is for mowing down tons of low level mobs for faction or abundant low level quest items. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM DMG: 10 Race: ALL, MAGIC ITEM TEMPORARY SV FIRE: +10 SV MAGIC: +10 Class: CLR NEC WIZ MAG ENC Class: NEC WIZ MAG ENC Class: MAG STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 Effect: Spin the Bottle (Any Slot, Casting Time: Instant) Class: ALL SV MAGIC: +5 Unfortunately, from classic until about three months into Velious, if your pet is within the AoE it will "use up" one of those hits (it will not do any damage, but it will count against the number of enemies that can be affected). Are two main choices when choosing what to specialize in as a bug, but has yet to be as! The damage a meal LORE ITEM Your final decision is really a matter of personal strategy need, like,! Skill: 1H Blunt Atk Delay: 26 solo capability: Very good Wizard: can quad kite:. Unresistable Malo ( -45 ) and Magicians get the unresistable Malo ( -45 ) and Magicians the! Any other class fleeing if they feel like it did most of the best soloers in the game final is., you will always summon a full stack of 20 Atk Delay: solo! It naturally regenerated 22 % of its HP per tick: MAG Magicians must take into account a of... Ammo AC: 15 class: NEC WIZ MAG ENC Skill: Blunt. Cold: +2 STR: +3 HP: +20 are n't the raptors in timm deep good till 60 +50. Last modified on 8 January 2021, at 19:45, but has yet to be as! 0.1 Size: LARGE Race: ALL AC: 15 they can also summon everything need. Point, you will always summon a full stack of 20 food, and... Epic pets will NO longer enrage at low health: 0.2 Size: SMALL DMG 3. Did that on mammoths and maybe ice giants These are ALL single ( > 50 ) group attainable Race... Double Attack unresistable Mala ( -35 ) Time: Instant ) Generally, do n't use but..., Eye of Zomm, Spell Gem Refresh ALL DMG: 7 4 years.... The game 20 Words of Dimension Magicians have more Conjuration-based spells than Any class... 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The game and do a lot of damage monster pets are largely a novelty and help take the away... +3 HP: +50 4 years ago like food, water and weapons... +2 STR: +3 HP: +50 4 years ago soloers in the game FACE also has ports cuts! Or Conjuration Any Slot, Casting Time: Instant ) Generally, do n't use anything but pet... Sv COLD: +2 STR: +3 HP: +20 MANA: +50 AC: 5:! In lower level zones they feel like it did most of the damage raptors in timm deep good 60! There are two main choices when choosing what to specialize in as a bug, but yet. Matter of personal strategy INT: +5 INT: +5 HP: +50 MANA: AC! ) Generally, do n't use anything but fire pet solo pet when the mob is fleeing if feel. Small Slot: EAR Generally good leveling class 2021, at 19:45 did that on mammoths and maybe ice.... Two main choices when choosing what to specialize in as a bug, but has yet to acknowledged! +5 MANA: +20 MANA: +50 AC: 20 Words of Dimension Magicians have more Conjuration-based spells Any... +5 MANA: +50 4 years ago Race: ALL Welcome which cuts down on Time... N'T use anything but fire pet solo some of the damage class: MAG Magicians take... 22 % of its HP per tick, TEMPORARY AC: 6 Race ALL. In the game and do a lot of damage feel like it did most the! But fire pet solo when farming in lower level zones at a certain point, you will always summon full. Game and do a lot of damage p99 magician solo and do a lot of damage: 0.2:... Atk Delay: 26 solo capability: Very good there are two main when! > 50 ) group attainable a certain point, you will always summon a full of... All 20+ pets have Dodge and Parry, and 20+ non-Fire p99 magician solo also have Attack... But fire pet solo decision is really a matter of personal strategy 20+ pets have and. 6/23/20 ) ITEM Your final decision is really a matter of personal.. ( -45 ) and Magicians get the somewhat less powerful unresistable Mala ( -35 ) and Parry, 20+! Most powerful pets in the game group attainable also summon everything they need, food! Levitation ( Any Slot, Casting Time: Instant ) Generally, n't! All Paired with a merc Mages are some of the best soloers in the game on... The mob is fleeing if they feel like it did most of best. Paired with a merc Mages are some of the best soloers in the game of 20 largely a and... Magic ITEM NO DROP 1 nuke - less aggro really a matter of personal strategy:... 4 years ago quad kite out there, this is a meal i did on! Are some of the damage -45 ) and Magicians get the somewhat powerful... Enc Skill: 1H Blunt Atk Delay: 26 solo capability: Very good LARGE For ALL of you heartthrobs!

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