These are rough fights. Faydwer born clerics might choose to move to Crushbone, your standard nukes aren't fantastic but collect the belts and turn those in at Canloe Nusback in Kaladim. Think of it as that aggro reduction spell, not a shield you hide behind. Rathe Mountains: Giant skeletons in the towers south of the Ferrot zone line is good from 26 or 27. CB pads are still worthwhile handing in up to approximately Lvl 14. At the very least I would have to root, back off, heal myself, and dive back in. Divine Aura and Divine Barrier were originally designed to buy time. A lot I'm willing to wager, but there is that one last niggling concern. Can resurrect dead players and return most of their lost experience. "You will not evade me, Ezrick" triggered an instant stab of the 8 key. Alterationis by far the most popular choice. Every piece of Dwarven cultural plate has Str, Sta, and Wis. Elven plate? The stuff is starting to get downright affordable. Even if that player was an invulnerable cleric. Play what you want, but do read on. :), Not easy but keep Highkeep in mind, you can solo the first goblin below the stairs if you're geared and/or buffed - and think about the ones further in. Killing bears will offer the opportunity for HQ bear pelts/grizzly bear skins which are worth something to tailors - "/auction" those in EC for some cash towards your Lvl 5 spells! Hiding behind a magical shield while the others do the dirty work just feels wrong to every cleric except the dweeb with that macro. It's not particularly quick but a Qeynos happy cleric might want to give it a go. Velious Tinkering Guide - Luclin Tinkering Guide. Hit point and AC buffing, for instance, allows you to delay healing. It has been debated, and will be debated. Undead, easy to solo as a Necro at 8 (and maybe earlier, as Numb the Dead allows single pulls) 10-14-Western Karana #3, #6, and #16: Bandits: 100%: Cla: Good for CLR/ENC. Kunark Leveling Guide 15 - 25 (Ocean of Tears Undead Isle) This is one of my favorite places to go since the Undead here are good for players of any type. Others in the group probably don't understand this, but we know when we cast it that there are uncontrolled mobs out there and we know exactly where they are going once that heal lands. Alternatives - The area is popular with local dark elves, so if its camped there's the wizard teleporter pyramid thing with some skeletons around it further towards Neriak. When playing my cleric, it takes a while for me to get the group to realize it's OK. There are plenty of times, most of the time actually, it's better to allow the mob to beat on your defensively maxxed high hitpoint self than allow it to run amok through the casters. Dark elves will be KOS to the guards, look elsewhere! In my case Paw made perfect sense. This means you'll be able to heal more damage for every point of your mana, the most important consideration for any cleric outside of s… And lets face it, once the first spell is cast, mana pool means very little compared to mana regen, and that is almost completely out of your control. If you see your role as a life completely devoid of barrel-rolls, so be it. Bard Class Guide. I bound my cleric in TD so I didn't have to run back and forth saved alot of time. Everquest Boxing Guides . Bards are the jack ... -GoD, I think it, was when Swarm Kiting still existed Bards were beast soloers but once Swarm Kiting got removed their solo ability dropped drastically. Standard nukes and some melee will do the trick! "This," I thought, "is what wearing plate mail should be like.". To solo as a cleric from 1-50 is a challenge in itself, and nobody would blame anyone for deviating at any point in the guide to do some group work! The closest thing I can think of in other classes is that shaman. Old Sebilis Key Quest (Kunark) Charasis/Howling Stones Key Quest (Kunark) Lodizal Shell Shield … Things go completely to hell, you have multiple hard-hitting mobs giving you a beat-down, and things are looking grim, terminally grim. Your group will not approve of you making a nuisance of yourself. If you are geared out of Veeshan's Peak and High-end Velious raid content certain rules are less firm than others. MAGIC ITEM NO DROP TEMPORARY By the time I had the mana back to go again, that same damn gnoll on the hill behind the dungeon entrance was back. Another zone worth considering, although it is further away is Upper Guk at the entrance. A High Elf Cleric expecting to wear plate mail has a starting Str of 60! It's amazing the lengths they will go to in order to save a cleric with 2000 hit points and 900 AC while never batting an eye while mob attacks a wizard with 400 AC and 700 hit points. What you are left with are two nearly instantly casting aggro reduction spells whose only drawback is a long refresh time. If this is your first visit, be sure to check out the FAQ by clicking the link above. Cleric: Root rotting vs. undead. Making plat in EQ is pretty tough, especially as a new player and gearing up is done mostly through plat, except from at the end-game when you can raid to get gear. Go to Tacar Tissleplay in Felwithe (turn right when you cross the bridge), target him and say "deliver Kelethin" and then take your letter to Jakum Webdancer in Kelethin's bard guild for a healthy reward and the ability to purchase all your level 5 spells when the time comes. [*]It is possible to get a key for the city, targeting one of the guards and saying "keyz" will either be met with a key, or no key. This isn't helped at all by weak clerics. Alternatively, a monk with a very high ID skill (most monks) can solo Wyverns in CS very well, and loot the lightweight gems that are used for class armor quests. Once you get your first XP res you will start to make money for resurrections and the amount you make will go up when you get your 90. When I started this I didn't have any drops already I started from scratch. I can't stress this enough, it's not a last resort, it's a smart, tactical play. AC-Gamer 847 views 2. So, the spells were "nerfed" (more accurately the game mechanics were changed.) Kunark gets a bit stale after Lake of Ill Omen as the focus turns to living mobs in places like Overthere, Frontier Mountains, Nurga/Droga. A little history here. Now the spells would drop you down the aggro list and the mob will steadfastly refuse to even look at a player with an active invulnerability spell. My only comment about clerics, having played multiple, and healers in other RPGs -- please don't roll one and solo it to high level if you aren't already really good at priest classes. There is Bonus exp on the rabid wolves, and Grizzlys the and quest turn in is good for a few plat in Qeynos. At the start I was killing one spawn. So I started to solo, and Holy Lord of the Underfoot it sucked! Why? Always remember to run to Ran Flamespinner if you get in trouble (the guards are useless and often dead anyway, Ran Flamespinner is the Chuck Norris of the zone...a no nonsense approach to goblins). You'll find them turning light blue around Lvl 37-39. Venturing up another flight of stairs is a bit daunting but with a successful lull there's single pulls to be had there too - just use your noggin, don't pull anything too difficult. EverQuest P99 - How To Cleric (the Fellowship way) - YouTube What is that? (Never thought about that did you?) Highkeep: picklaw guards might be within your reach as you climb towards 30, the lack of a new standard nuke will begin to tell however as rerooting after continued nukes becomes standard practice. It's monotonous but running back and forth is MUCH quicker than slowly bashing wasps/bats/etc. There is NO faction hit. Feerott is generally quieter and with less competition for more spawns. In the end I had maxed my offensive skills, defensive skills, and had an additional 160 or so AC for my efforts (remember I was already 80 points behind at level 30, the math works when you carry it out to 39). Cleric. Not only am I a tough guy, if I don't want the aggro, I won't have the aggro. It gets the adrenaline pumping. Careful use of Lull will allow you to get singles or dubbel pulls. The original versions of these spells would have the mob(s) continue to try to attack the invulnerable player unless some other action was taken by the group. Lake Rathetear: Aviak lookout towers on extreme bbottom left of map. I mean people will pay 15pp for a stack of bone chips for crying out loud! 1-5 is basically a "stay in your starting area" directive. To keep the running to a minimum, try to run in a straight line back and forth from Kelethin - you might have to dodge an orc or two along the way, but overall this is quicker than following the path! Upper Guk: If you know where to find the saltwater crocodiles in Upper Guk, head there. That means something really ugly just noticed me and I'm about to... live to tell about it. P99 went with these spells as they are today right from the start, but they were subtly different early on. The Statue. "Invis vs Undead (Lvl 14)" allows you to look around without too much trouble. Required to raid. I found myself in just this situation around level 30. Every cleric knows that under certain circumstances a heal must be cast and that heal will bring on the pain. This is one of my favorite places to go since the Undead here are good for players of any type. I've been having a blast, and I was able to sell some trash to buy … It can be busy again during peak hours due to its XP modifier so soloing can be difficult here. Solo players can kite around the outskirts of the island or root rot an undead. My Dwarven cleric, on the other hand, has an unbuffed Str of 152, doesn't really know anything at all about weight-reduction bags and still sucks up fine steel two-handed loot like a Hoover. Delayed healing gives the mobs more time to build up hate on someone other than yourself. By this time I was melee soling the safe room inside Paw at level 33. What do you do with a buff you don't want? [*]If you're able to, aim for a mana pool of at least 200 WIS as soon as you can - this will help you in a lot of situations if you encounter mobs that resist. There is a chance of a lesser mummy spawning on the right side - if this happens, shout for a passer by to come and kill it for you... they're only too willing normally :) With time these will become easier, and at Level 10 they'll begin to slow your XP rate down. Eighteen seconds for the group to off-tank, charm, mez, or whatever it took to regain control of a bad situation and save your precious hide. Yes, symbol reagents are expensive, especially when it hits the peridot level, but they make you more effective. This guide was written with P1999 in mind but can be used on any classic or progression EQ server to make platinum. If you are new to classic EQ, just try to enjoy leveling and treat it as an adventure. It's also arguably the worst levels to do - clerics don't melee well, and frustration with slow levelling can creep in! Discretion is needed. Defense? Everquest old school P99 Green : Part 15 - 3 Way Group - Upper Guk - Human Necro - Duration: 4:44:54. I knew it was important, just not how important. Notably there's 3 spawns, the centre spawn can be tricky if its not a hag (I forget what's there but he has a skellie pet). Dex, Wis, and, uhm, Charisma! And it got better, in four different ways. I was 80 points below my maximum defense skill. Too often I see these discussions turn into debates about gear that only one in a thousand clerics will see. http://wiki.project1999.com/index.php?title=Cleric_Guide_to_Self_Defense&oldid=298814. You don't exactly jump in the fray and mix it up with the bad guys very often. The measure of a good cleric isn't in the ordinary fight, it's in the extraordinary fight. Off-peak soloers will do very well particularly as the zone is popular among Iksar and other travellers. There was a thread floating around on the P99 forums suggesting places to solo as a cleric, but I thought it would be a good idea to put across my solo experience from 1-50 based on both that guide and where I deviated etc to try and help any other leveling clerics out there. I'd recommend Feerott over Oasis only because you don't have the water to deal with. These aren't too bad to nuke, root/nuke is totally doable - they don't drop gems but its a nice spot that is usually untouched by others. Don't wait until your health is dangerously low. While the Elven armor does seem to have an additional point of Wisdom on some pieces, it makes up for it in a point or two less AC on each piece. A first draft at a 1-50 solo guide for clerics based on EQ classic and the Kunark expansion. If you're acquainted with the goblin ruins (near the windmill) you'll find a static spawn there, and there's a couple of other static skellie spawns around. They'll begin to turn light blue at 46, but are still good until 50...although 48-50 is progressively slower :). You know, the one that insists on casting slow (while standing on the opposite side of the room from the tank) the minute the mob is in sight in order to get aggro for a sympathy heal to cover his constant overuse of canni? Crushbone enthusiasts can continue to nuke the orcs there and towards L12 can begin to think about killing legionnaires near the castle. Oasis/Feerott: Not before 37-38 certainly and only for the brave up until 40 depending on gear/mana pool, but give the spectres a go. I actually played with one who had a hot key, "IT'S HITTING ME! Once you have lower level mobs like zombies stacking on the giant skeletons then it becomes easier. You'll gain confidence as your level increases - just stay away from the festering hags upstairs for now! In conclusion, it is, of course, always better to not have aggro at all. Still there are times when it's not enough. Clerics are loved in this game and especially on this server. If the zone is quiet, pull to the fountain area and root/nuke the undead scum. Cleric Epic, How much can you Solo? Slot: PRIMARY Evil natured clerics (Dark elves, evil deity Humans, evil Erudites) The evils are just going to have to suck it up at this point and get on with it. Kurn's Tower: The ground floor skeletons will begin to green out, but it is possible to continue upstairs with some care. Velious Poison Making Guide . Welcome to our Plat guide for Classic Everquest. Leveling a cleric on a server where there's necromancers everywhere tends to indicate that getting groups even for the essential classes can be tricky at times, particularly if you're an off-peak/Euro timezone player. It really isn't close. While it is fastest to level in Hotzones, it is always good to have options on where to level. Certainly don't use your ability to survive to load up nukes and aggro mobs needlessly. 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